Solo studio · France

A studio that designs the systems games live or die by.

Specialist in systems and economy design. Strong across gameplay, level, and combat. We help teams ship games that feel inevitable.

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Three pillars, ranked by depth.

A specialist who's strong across the design stack — not a generalist pretending to specialise.

Specialty

Systems & Economy

Currency loops, progression curves, balancing models. The invisible scaffolding that decides how a game feels six months in.

Strong across

Gameplay, 3C, Level & Combat

Moment-to-moment feel, encounter pacing, combat readability. We ship verticals as carefully as we model spreadsheets.

Capable in

Programming & 3D

C# in Unity, prototype scripting, blockouts and reference modelling. Enough hands-on to keep teams honest.

Selected work

All projects →

Behind the studio

Meraki is one person, taken seriously.

A solo studio that works like a small team — sharp scope, tight loops, and the discipline of someone who's been on the other side of a Friday deadline.

Meet Martin
[ portrait ]

Availability — open for new work

Building something that needs its systems sorted out?

A short brief is enough to start. We'll tell you in plain language whether we're the right fit.

Start the conversation