Solo studio · France
A studio that designs the systems games live or die by.
Specialist in systems and economy design. Strong across gameplay, level, and combat. We help teams ship games that feel inevitable.
[ mountain sprite sequence — drag to orbit ]
Three pillars, ranked by depth.
A specialist who's strong across the design stack — not a generalist pretending to specialise.
Specialty
Systems & Economy
Currency loops, progression curves, balancing models. The invisible scaffolding that decides how a game feels six months in.
Strong across
Gameplay, 3C, Level & Combat
Moment-to-moment feel, encounter pacing, combat readability. We ship verticals as carefully as we model spreadsheets.
Capable in
Programming & 3D
C# in Unity, prototype scripting, blockouts and reference modelling. Enough hands-on to keep teams honest.
Selected work
All projects →Behind the studio
Meraki is one person, taken seriously.
A solo studio that works like a small team — sharp scope, tight loops, and the discipline of someone who's been on the other side of a Friday deadline.
Meet MartinAvailability — open for new work
Building something that needs its systems sorted out?
A short brief is enough to start. We'll tell you in plain language whether we're the right fit.
Start the conversation